Offtopic: Square can eat **** for causing FFIV to have tons of slowdown. This usually only occurs when you have a ton of sprites on screen and/or some sort of additional graphic effect is going on (Mode 7, for example). It has nothing to do with slowdown, which is a breakdown of the system's processor unable to handle too much on the screen, which can result in everything moving slowly. Ultimately it becomes horribly disorienting and can cause eye strain/stress/nausea, although usually it is just very, very annoying. In a Mario game, every block, coin, Goomba, and Koopa would all do this as you moved to the right/left/up/down. So instead of just the character having an image trail, the background objects do as well. While in those games it is a graphic effect, ghosting would be that effect but multipled and spread across the entire screen. If you've played a few Castlevania games (Symphony of the Night, Aria of Sorrow, Dawn of Sorrow, and Harmony of Dissonance all do this), you'll notice the main character ofter has a trail of himself behind him. So when Mario moves one block over, you might see some fuzziness resulting from the previous refresh not happening quickly enough. If you had Mario walking across a completely white screen and the refresh rate isn't up to par, you'd see a ghosting afterimage effect. Poor refresh rate causes what is known as "ghosting," in which there is a small delay in a screen update, causing things to blur/ghost images to appear. Even when you are standing still and NOTHING is happening on the screen, it is still being updated/refreshed/redrawn several times. Even though he might have used 4-5 animation frames, the screen updated many more times. The updated version is the third Nintendo handheld to have a back-lit screen, after the Nintendo DS. It was later re-released in September 2005 with a brighter, back-lit screen. Mario moving one block right happens during many refreshes. The Game Boy Advance SP is an updated version of the Game Boy Advance, released in 2003 featuring a front-lit screen and a clamshell design similar to the Nintendo DS. Every second, the screen refreshes several times in response to animation. Ultra-high contrast IPS screen with a viewing angle of 178° degree.Refresh rate is the rate at which a screen refreshes. This has an IPS backlight LCD with 10 Levels of brightness. Condition: Seller refurbished, Condition: Totally refurbished Game Boy Advance SP system. Please see my store.Does not include game.Please visit my store for other versions and all your gameboy needs. Looks and acts like a new system.I also sell systems in solid and clear colors. Mother board has been tested and cleaned with electrical contact cleaner then blown dry so that the buttons will move freely. The system has been professionally refurbished.This unit hasGBA SP Motherboardone brand new Green Rayquaza Game Boy Advance SP replacement housing (inside bottom has been changed to black)one brand new 10 brightness setting IPS backlight LCDone brand new set of buttons as shown in pictureone brand new set of rubber contactsone brand new GLASS screen lens coverone new Sticker for the back systemPress the brightness button to select between 10 levels of brightness. It has an ultra-high contrast IPS screen with a viewing angle of 178° degrees. At maximum brightness, you can play a game in a total dark room. The screen has 10 levels of brightness.The screen is significantly brighter than the AGS001 and standard AGS101 model. Nintendo Game Boy Advance GBA SP IPS MOD System 10 Level Brightness - RayquazaThis listing is for one Game Boy Advance SP Brighter screen system. Item: 194300208595 Nintendo Game Boy Advance GBA SP IPS MOD System 10 Level Brightness - Rayquaza +.
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